dumbo
A fun little game engine.
 All Classes
square.h
1 /*
2  * Copyright (c) 2019. David Fridovich-Keil.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
7  * met:
8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28  * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29  * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31  * POSSIBILITY OF SUCH DAMAGE.
32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Author: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Struct to represent an occupied square in tic tac toe. This will be used to
40 // encode moves.
41 //
42 ///////////////////////////////////////////////////////////////////////////////
43 
44 #ifndef DUMBO_TIC_TAC_TOE_SQUARE_H
45 #define DUMBO_TIC_TAC_TOE_SQUARE_H
46 
47 #include <dumbo/core/move.h>
48 
49 #include <stdint.h>
50 #include <boost/functional/hash.hpp>
51 #include <iostream>
52 
53 namespace dumbo {
54 namespace tic {
55 
56 struct Square : public core::Move {
57  uint8_t row = 0;
58  uint8_t col = 0;
59  bool my_square = true;
60 
61  // Constructor.
62  Square() {}
63  Square(uint8_t ii, uint8_t jj, bool mine)
64  : row(ii), col(jj), my_square(mine) {}
65 
66  // Convert to/from text.
67  void Print(std::ostream& output) const {
68  if (my_square)
69  output << "Computer: ";
70  else
71  output << "Human: ";
72 
73  output << "(" << static_cast<unsigned int>(row) << ", "
74  << static_cast<unsigned int>(col) << ")";
75  }
76 
77  void Load(std::istream& input) {
78  my_square = false;
79  unsigned int r, c;
80  input >> r >> c;
81 
82  row = static_cast<uint8_t>(r);
83  col = static_cast<uint8_t>(c);
84  }
85 
86  // Equality operator.
87  bool operator==(const Square& rhs) const {
88  return row == rhs.row && col == rhs.col && my_square == rhs.my_square;
89  }
90 
91  // Hash functor.
92  struct Hasher {
93  size_t operator()(const Square& sq) const {
94  size_t seed = 0;
95  boost::hash_combine(seed, sq.row);
96  boost::hash_combine(seed, sq.col);
97  boost::hash_combine(seed, sq.my_square);
98  return seed;
99  }
100  }; //\struct Hasher
101 }; //\struct Square
102 
103 } // namespace tic
104 } // namespace dumbo
105 
106 #endif