dumbo
A fun little game engine.
 All Classes
solver.h
1 /*
2  * Copyright (c) 2019. David Fridovich-Keil.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are
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8  *
9  * 1. Redistributions of source code must retain the above copyright
10  * notice, this list of conditions and the following disclaimer.
11  *
12  * 2. Redistributions in binary form must reproduce the above
13  * copyright notice, this list of conditions and the following
14  * disclaimer in the documentation and/or other materials provided
15  * with the distribution.
16  *
17  * 3. Neither the name of the copyright holder nor the names of its
18  * contributors may be used to endorse or promote products derived
19  * from this software without specific prior written permission.
20  *
21  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS
22  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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32  *
33  * Please contact the author(s) of this library if you have any questions.
34  * Author: David Fridovich-Keil ( dfk@eecs.berkeley.edu )
35  */
36 
37 ///////////////////////////////////////////////////////////////////////////////
38 //
39 // Base class for all solvers. Templated on type of move M and game state G.
40 //
41 ///////////////////////////////////////////////////////////////////////////////
42 
43 #ifndef DUMBO_CORE_SOLVER_H
44 #define DUMBO_CORE_SOLVER_H
45 
46 #include <dumbo/core/game_state.h>
47 #include <dumbo/core/move.h>
48 
49 #include <glog/logging.h>
50 
51 namespace dumbo {
52 namespace core {
53 
54 template <typename M, typename G>
55 class Solver {
56  public:
57  virtual ~Solver() {}
58 
59  // Run the solver on the specified game state. Returns a move.
60  virtual M Run(const G& state) = 0;
61 
62  protected:
63  Solver(double max_time_per_move = 1.0)
64  : max_time_per_move_(max_time_per_move) {
65  CHECK_GT(max_time_per_move_, 0.0);
66  }
67 
68  // Maximum time in seconds allowed per move.
69  double max_time_per_move_;
70 }; //\class Solver
71 
72 } // namespace core
73 } // namespace dumbo
74 
75 #endif