dumbo
A fun little game engine.
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dumbo::core::GameState< M > Member List

This is the complete list of members for dumbo::core::GameState< M >, including all inherited members.

GameState(bool my_turn=true) (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >inlineprotected
IsMyTurn() const (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >inline
IsTerminal(double *win) const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
LegalMoves() const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
my_turn_ (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >protected
NextState(const M &move, GameState *next_state) const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
operator==(const GameState< M > &rhs) const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
RandomMove() const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
rd_ (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >protectedstatic
Render() const =0 (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >pure virtual
rng_ (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >protectedstatic
~GameState() (defined in dumbo::core::GameState< M >)dumbo::core::GameState< M >inlinevirtual